Hidden Information
I know that I know nothing
Socrates
Hidden Information places players in a space of incomplete knowledge. By withholding certain details about the system or world, the game encourages questioning, exploration, and interpretation. Players must act despite uncertainty, making each decision more deliberate and engaging.
The Dark souls series as well as other games made by From software are known for only teaching the player the basic controls and letting the player and community figure out how to find better equipment, how to upgrade said equipment, and even how to progress to the end of the game.
Hidden information creates an environment where learners must actively search for and identify necessary elements. This encourages a state of attentiveness and careful observation, which mirrors real-life leadership or analytical roles where not all data is available upfront. The process of “hunting” for knowledge builds deep engagement and curiosity.
This mechanic can be used to teach learners that thoroughness and consistency in their actions lead to better outcomes. Finding a “secret” piece of valuable information provides immense satisfaction and reinforces the importance of being an observant and active learner.
Avoid revealing too much too early. Gradually uncovering information prevents cognitive overload and helps build natural curiosity and anticipation.
Use uncertainty to encourage exploration. When learners do not have all the answers immediately, they become more active in observing, questioning, and testing possibilities.
Balance mystery with clarity. Hidden information should create intrigue, not frustration – learners still need enough context to make informed decisions.
Use this mechanic to stimulate critical thinking. Incomplete knowledge encourages interpretation, hypothesis-building, and reflective decision-making.