Credit to Rachel Bolstad at NZCER for pulling together this discourse on perceptions of gaming in the classroom. I don’t believe you
I’ve been curious about the place of video games as texts – for Media Studies, literature and language arts classes.
This TEDx talk makes a convincing case about the real life benefits of gaming. Check it out!
Although I am not a fan of the term “gamification” I do believe there are some game-related mindsets and skills
The first love of my gaming life will always be Magic: The Gathering®, a collectible card game (CCG). Over 20+
Iain M. Banks, science fiction writer, is my spark of inspiration for the Gameducate project. His 1988 novel The Player