Want to access the power of games for learning without committing lesson time to play? Mechanics and strategy are valuable
Credit to Rachel Bolstad at NZCER for pulling together this discourse on perceptions of gaming in the classroom. I don’t believe you
I’ve been curious about the place of video games as texts – for Media Studies, literature and language arts classes.
This TEDx talk makes a convincing case about the real life benefits of gaming. Check it out!
Although I am not a fan of the term “gamification” I do believe there are some game-related mindsets and skills
The first love of my gaming life will always be Magic: The Gathering®, a collectible card game (CCG). Over 20+
Iain M. Banks, science fiction writer, is my spark of inspiration for the Gameducate project. His 1988 novel The Player